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ANDREW ALLEN IS DISTRACTED

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Brighton, UK, United Kingdom
Andrew is a Brighton based writer and director. He also acts (BEST ACTOR, Brighton And Hove AC for 'Art'), does occasional stand-up, & runs improv workshops every Sunday. This blog can be delivered to your Kindle: By subscribing via this link here -or you can carry on reading it here for free ..
Showing posts with label writer. Show all posts
Showing posts with label writer. Show all posts

Tuesday, 3 June 2014

Have managed to do a bit of writing today that didn't involve actual writing. Now, that sounds like the sort of half-assed excuses that people who don't want to go through the actual tedium of third, fourth, and twelfty drafts come up with (and, indeed, it is a little bit), but I had two sudden solutions to plot problems (or more specifically, dialogue problems) on my way to work. In fact, while I was cycling to work. In the rain. It's true that I very often come up with writing ideas while in the shower, but I guess not so often when getting caught in a shower of a more natural type. 

Not only was I on my bike (not exactly a pen and paper to hand), but I was on my way to work, where I knew that I wouldn't be able to write any of this up for eight or so hours. And I know what I'm like - what loads of writers are like - it doesn't take too much for those really good ideas to go fluttering away on the wind. The good side of that is that you can kid yourself that the novel / short story / sketch you've finally hacked out would've been so much better if only you hadn't gotten distracted at just the critical moment. The bad side, of course, is the rather disquieting assumption that you will now forever labour under, that whatever it is you've finished, could have been so much better in some alternate, never to be realised, reality. There is a third possibility, of course. Equally as likely. But since that mainly involves managing to rescue your initial ideas and discovering that they - and so, you - weren't that good in the first place - it's probably not a thread that we want to pick at for too long. 

So, I found a post-it note (other informational reminder slips of paper with a mildly sticky strip on the back are available), and scrawled a couple of words on it, so that I would remember what the hell had occurred to me w hen I got back to the writing proper. They were 'FRIEND' and 'POWER', which, out of context, don't seem like particularly original words - and, indeed, they're not. It's just the clever-clever scenes that I've got bubbling under that make them relevant. (Of course the scenes are clever-clever: I haven't actually written them yet. Once I've got to work with my writers pen with all the elegance and subtlety of a caffeine-addicted spider monkey armed with a claw hammer, I'm sure I can reduce my works of potential genius to works of actual mediocrity. Oh, you don't believe me? Ye of little faith).

But I've been burnt by this method before, and not just by single words on Post-Its. On more occasions that I care to admit, I've scribbled eight pages on the way home, my fevered and over-excited mind working far faster than my penmanship can keep up with, only knowing that the words burning onto the bits of A4 have genuine wit, clarity and emotion. Only to get home and discover that the scribblings are literally scribblings, and I can't decipher what most of the words say.  

Apart from 'TURNIP' and 'MUSEUM'. 

I mean, what the hell? Perhaps it wasn't such a good idea after all. 

Saturday, 28 December 2013

28 December 2013

Revisiting old stories can be very strange. I’m reworking a couple of old stories for upcoming competitions, and they seem to be fitting very well. The startling thing is that I’m only now really discovering what the stories are about. Not what happens in them, not the plot – that hasn’t changed, not really – but what the actual theme is, what the story means, potentially, to anyone who reads them. And these stories are both about a year old.

In the case of one of them, it’s been a very pleasing revelation, because I was always aware that I didn’t actually know what the story was about. I mean, it was a good story, it pottered along from beginning to end, it got the job done. And it got good feedback; people seemed to like it. But me (and, crucially, my inner editor)? I wasn’t quite satisfied. Obviously, I was being a bit more harsh on it than many of my readers were, but I tended to be left with a sense of ‘yes, very nice, but so what? What’s changed?’

Actually, lots of things had changed in what was a relatively short story (under 2,000 words), but I wasn’t convinced that my characters had learned all that much, that they themselves had been altered by events. And I wasn’t quite sure how to solve it. In the end (or at least, the original end), I decided to use my lack of certainty as a writer as a plot point: the characters themselves voiced a lack of certainty about how things were going to turn out. Now, if that sounds to you like something of a cop-out, I’d be the first to agree with you. But it seemed that most of my audience were perfectly happy by my cheat, finding it pleasingly ambiguous. Of course, sometimes the writer should shut up and quit while they’re ahead, but I was never quite satisfied. Then this competition turned up which appeared to be tailor made (with a couple of alterations) for this story, and I knew that I needed to make the ending neater. I just didn’t quite know how.

I’ve argued before (here, probably) that whenever I’ve had a problem that I couldn’t solve in my writing (or directing, or indeed in most any type of story telling), that I have already written the solution in an earlier part of the story: that plot point B has to happen, because I’ve already written plot point A, and they beautifully support each other. Such a shonky mantra, and yet it’s never let me down. I thought I might fail on this one, however. I had no idea how the two central characters could resolve their issues. There was too much difficulty to overcome, and roughly 80 words to do it in. And, it seemed, nothing that I’d already written in the first thousand words was giving me an exit plan.

And then I spotted it. I had the reveal: and I’d hidden it in the God-damned title. In the title. As if I’d always planned it that way, and that I’d named the story after I’d worked out the resolve. And while the rest of the story didn’t exactly write itself (I had to get involved a bit), it further strengthened my belief that a lot of stories are not so much created, as discovered, buried things that already exist, waiting for us to use the correct tools.  

Sunday, 30 June 2013

Sunday 30th June 2013

Spent the last couple of hours working on a play. It's only a ten minute play, but that doesn't necessarily make things any easier. With a regular play - or indeed any story, you have to hit the ground running, not spend too much time circling the plot before getting stuck in. Apparently, a hell of a lot of scripts and stories submitted to competitions and  companies have too many opening scenes where people are just meeting up over coffee, having not particularly interesting conversations about nothing in particular. You can understand why these scenes have been written - the writer has had to try and work out who these characters are, how they talk, what makes them tick. What's less clear is why such scenes survive several drafts until the final submitted version. Those scenes are the ones that get cut (or should get cut) while you get to the point of the story, in two minutes or less. 

In a ten minute play, without stating the bleeding obvious, the same applies, to the nth degree. Your statement of intent has to be - well, stated, in the first thirty seconds or so. Certainly, in the draft that I've written so far, that hasn't happened. I can understand why, and also why many authors shy away from the same in their scripts. You don't want to blow it all in the first minute - otherwise, it could be argued, where else is there for your story to go? The answer, of course, is always forward. The story may not even be about what you originally thought it was. Now, that's a startling thought for any writer - that whatever idea got them to start the actual story is in fact facile, unoriginal, and at best, merely the kickstarter to the other story that you haven't even thought of yet - but it's an important one to realise, I think. It allows you to stop being quite so precious, and to be slightly more relaxed about letting go of your ideas - adapting, adopting to change. 

The draft that I'm working on isn't even the first draft, I think. I've recently got into the frame of mind that the first bit of work you do on a story or a script doesn't have to be thought of as the first draft. This allows your inner critic to get a lot more freedom, when you finally let them off the leash. Your inner critic still gets to go wild, bitter, and - yes, critical - on your 'first' draft, but it also means that you still get to do a lot of false starts and working out of ideas before you get to that level. For me, a first draft should still be a reasonable piece of work. Sure, there's probably (at least) ten drafts to follow, but that first draft shouldn't exactly be an embarrassment to anyone, least of all its author. 

This summer, I hope to redraft an old script that just won't let go - Four Play. This is a script that has already had two productions, albeit of two very different versions of the script. The most recent version, a couple of years ago, had very positive feedback, and I have decided in a fit of entirely uncharacteristic ego, to take that feedback at face value, including the holy grail that it (the script) might have some kind of life entirely independent from me (in other words, that it might make me some money). However, in order to make that any kind of reality, the one piece of negative feedback, often and consistently repeated, has to be taken into account - that it was just too damn long. 

Now, I believe people who were in the audiences that said that, when you were actually watching the play, that it didn't seem all that long. However, I also believe those people that said that, yes, it really did seem that dam long. So, its required from me to hack out about half a hour. Not exactly an easy task, and not just because I'm a precious writer who can't bear to kill his darlings. Well, not entirely because of that. 

For those of you that don't already know, Four Play is a story set in the traditional trappings of a county house murder mystery. The twist in this play is that all four actors have to play four parts each, the costume changes getting all the more impossibly quick and frenetic. Plus, there's also four endings. I think we calculated that by the end of the night, there are more than 116 costume changes - and an equal number of exits and entrances. All of this means that any editing that I do isn't simply a matter of just cutting out that scene or this scene, since that scene or this scene is very likely in place to accommodate another actor's costume change. Having said all that, I worked out earlier this year how I could (probably) knock off twenty minutes or so from the running time. In the original (or, to be more accurate, most recent) version of the script, a murder is committed in the prologue. Then, scene two, set the following morning, introduces all the main characters, and goes about setting up their motives, red herrings, etc. Nobody knows about the murder that's already been committed. After about forty minutes, the next murder is committed, and then the pace really kicks in. I always likened it to a roller coaster that spends the first part of the journey going steeply uphill, so that when it drops, it can do so with real speed and energy. 

Finally, I worked out earlier this year that if all the characters already know that the prologue murder has been committed, then we could get to the meat of the story a helluva lot quicker. Of course, it worried me that it would be a lot more difficult to introduce all the back stories and red herrings, and also how I was going to hide the identity of the first victim - it's a big reveal in the finale because nobody's actually aware of the murder, and therefore a lot more difficult to pull off as a surprise if everyone knows that somebody has been murdered. But, I was reasonably confident that something would work itself out if I just got along to writing it. It was still going to be a bit clunky, but I figured, that's what 27th drafts are for. 

However, yesterday, I realised that there was no need for scene two to be set the following morning - that was a waste of time, and actually made the pacing a bit odd. Actually, I realised, scene two should follow pretty much continuously from scene one. It does mean, however, that the very top of the play is pretty much at the heightened level of finale  - the pace and attitude of where we come in at the very start of the play is where most plays check out. Now, that worries me for a number of reasons - it's a hell of a big ask for the audience, and an even bigger ask for the actors -and I'm not yet convinced that the story itself won't be capsized by such a move. However, starting at the end is exactly what any writing manual / workshop implores you to do. I just never expected to be considering to do it quite so literally. Whatever else, I'm convinced that many audiences will not have seen anything like that on stage before. And that's a good thing. 

Probably.  

Sunday, 2 September 2012

I Think They Call It Grazing

A reasonable amount of writing today, although if I had an editor, they probably wouldn't be able to tell the difference. My attention span seems to be slim for a writer. I've got about ten short stories on the go at the moment - which is great, it can be tough enough to come up with just one idea - but since one of my biggest problems (or do we still call it challenge these days?) as a writer is to actually finish the darn things, this can be something of a worry.

What I do then, is either a delaying tatic, or the best way forward, depending on what your view is. I spend a couple of hours on one story, and as I feel my interest begin to wane, or if there's a currently unsolvable problem that's about to demolish me, I jump ship to another story. I can't shake the feeling that this feels distinctly amatuerish, except for the fact that it seems to work. I certainly get more writing actualy done this way, rather than attempting the almost-always-failing method of re-working one page in an effort to get it exactly 'perfect' - whatever perfect means. I seem to work in this way even when I'm working on a single project - for instance, when I was writing 'Four Play', I intially wrote various keys scenes or jokes, then began to fill in gaps between them, before finally shifting them around, deleting them, re-writing, ignoring massive plot holes, writing the two scenes to bridge the plot holes, which would normally suggest only one logical thing between the two , write that .. and then, finally, have something approximating a coherent script. It probably isn't the most time-effective way to write, but it seems to have worked so far for me.

I'm a little concerned about work taking hours and mental agilty from me when I return next week, although it's true that for the first time in a year, I won't be working seven days a week. What is nice, however, is the messages of encouragement friends send regarding my writing, asking to see works in progress/finished stories. It's remarkably energising, and it's at least partially why I've been making an attempt to keep up this blog: while I'm painfully aware that there are few things more dull than a writer talking about writing (there's a fair chance that if they're talking to you about the novel that they're working on, that novel will never be completed), I use this blog to speak loudly and clearly to the three or four people who are actually reading it as a way of painting myself into a corner: if I have enough people asking me how the play/story/whatever is going on, there may be enough personal embarassment actor at stake to goad me into actually finishing the damn thing.

For the record, there are two projects (as a writer) that I'm working on at the moment: a re-write of 'Four Play', that I expect to take until at least the end of the year (which probably means that any new production won't be until at least well into the latter part of 2013), and a collection of short stories. As for the latter, I have no idea if short stories are fashionable at the moment or not - whatever I read on the subject seems to have conflicting views. But in any case, short stories seem to have a disipline all of their own - and the possibilty that they're about 150,000 words more likely to be finished.